Throughout the annals of D&D, several puzzles have become popular thanks to their classic nature and versatility. They can tell a story, get players to think about the nature of a D&D adventure, or simply be entertaining. Puzzles can accomplish a variety of things. RELATED: 10 Tricks For DMs That Make D&D Easier For Everyone A fantastic way to do this is to incorporate puzzles. A DM must keep their players on their toes with something that feels distinct to whatever dungeon or crypt the party is adventuring through. the blue snake-like enemies with octopus heads)įull The Duke's Archives Walkthrough Advice Before you Begin Big Hat's Set, Tin Crystallization Catalyst, Logan's Catalyst, Sorcery: White Dragon Breath.Crystal Knight Shield(dropped from Mimic).In Dungeons & Dragons, convoluted politics, in-game role-playing, and stabbing baddies to death can get stale for a group of players. If you are playing as a mage or are heavily reliant on attacks that inflict magic damage (and not any other type of damage), be aware that beyond this point the area is mostly populated by crystal enemies who are highly resistant to magic damage. It's advised that such players learn to use pyromancy or get a fire or lightning weapon before proceeding, otherwise you will have a very difficult time disposing of the enemies in this area (unless you have very high intelligence). Also, obtain a Ring of Sacrifice as it will prove quite useful. The Entranceįrom The Londo - This location is only accessible after obtaining the Lordvessel and placing it on the Firelink Alter. Once you do this, the Golden Fog Gate blocking the entrance will dissipate. To reach where this golden fog gate was, warp to the ' Anor Londo' bonfire, turn left out the door and head toward the building ahead. Head past the Sentinels in here and up the stairs on the right of the building toward the tunnel - this is where the golden fog gate used to be.īay Of Pigs - In this tunnel you'll be greeted by an old friend the Fang Boar. It's a lot stronger this time around, so be careful. Also be warned that if you continue through the tunnel you will meet a second one - so try not to aggravate both of them simultaneously, if you can help it. One way to tackle both is to aggro them and return to where the golden fog gate was - the boars can't cross this thresh hold, so by using a long reach weapon you are able to take them out with ease. Another way to deal with them is to try staying close to their side with your shield up and only attack once it has finished it's attack.Īlternatively, they can also be killed fairly safely with poison arrows. If you didn't get a Fang Boar Helm from the Boar in Undead Parish, then this is your last chance to find one, because once they're dead they don't respawn and there's no more of them in the game - you'll have to wait til New Game + before you get the opportunity to get one again. Past them, at the end of the tunnel, find a large room with a bonfire and the elevator allowing you to enter the Archives proper. Pull the lever in the middle of the elevator to activate it. The Archives (The First Attempt)įirst Encounters Of The Crystal Kind - Once it reaches the top you'll run into your first few Undead Crystal Soldier, both ranged and melee. The ranged ones are Undead Crystal Archers and they generally stay put, waiting to fire on you when you come out of cover. The melee-based Soldiers on the other-hand will chase you down ,and if they're attacks connect, you'll find that they can deal decent damage - but are quite slow and susceptible to backstabs. Try to draw them one at a time where possible and fight the Soldiers behind cover so you don't have to worry about the Archers, and then take them out once all the Soldiers are dealt with.Īrtorias of the Abyss (Expansion) There will be a Crystal Golem standing to the right of the doorway here. If rescued Dusk of Oolacile, it will drop the Broken Pendant to access DLC areas through Darkroot Basin. The next room is just one of the two rooms in the Archive's giant library, and gives a glimpse as to just how large the Archives are. It's very tall room that goes up three floors with landings on either side. The room has two tall bookcases on either side as well, as you walk in that are useful for cover from the Crystal Soldiers, Crystal Archers and a Channeler as well.
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